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P civilization v
P civilization v








p civilization v

They do it to other A.I.s too, so the number of powerful nations on any given continent can drop quite quickly. Oh, and guess how hard it'll be to take that lone capital once the 30 turns are over. Ain't Too Proud to Beg: In V, leaders that are losing a war tend to offer peace agreements in exchange for every city but their capital, all their resources for 30 turns, all their income for 30 turns, their entire treasury, and their wives and daughters as your concubines (well, OK, not that last one).As a comparison, there’s an achievement for completing it before a man was put on the moon in real life, over 20 years later. Conversely, if the AI is left to their own devices and can’t discover you, they’re scarily competent at using their resources effectively, to the point where they can complete the space shuttle well before the 1940s. Every single civ is supposed to prioritize war with you, and are very eager to blow all their resources on it, leaving very little for development beyond what’s required to advance. Likewise, in the same game, war utterly breaks the AI’s competence.The way it breaks them is that rather than realize they can't fight you, they think they're in those few turns before they declare war again rather than trying anything else, and indeed, the diplomacy menu for other civs pops up a lot and has the civs you're at peace with offer peace and do nothing else on a regular basis like they would if they'd be allowed to declare war (though without trying to coerce your much stronger civ). The Great Wall, however, forces all civilizations to be at peace with you, and to offer peace if they're at war. The AI is programmed to, upon contact, constantly wage war with you, barring situations where you've managed to defeat them so thoroughly that they can only last a couple more turns if the situation continues. Breaker: The Great Wall Wonder in Revolution 2 completely destroys them. Adventure Archaeologist: In Brave New World, both the archaeologist icon and a specific achievement are Shout Outs to the Adventure Archaeologist.

p civilization v

Achievement Mockery: Some of V's achievements are less than complimentary, including "He threw a car at my head!" for having to buy back one of your cities from barbarian conquerors, and "Seriously?!?" for repeatedly failing to construct Wonders.Acceptable Breaks from Reality: Many, as a game which truly approximated all the headaches of running an Empire would only be interesting to professors, extremely hardcore gamers, and megalomaniacs.Later games added more win conditions: get elected leader of the world by the United Nations, controlling a dominant chunk of the planet (which kind of renders obsolete the "conquer everyone" goal, which is probably why it was removed again later), convert everyone to your religion, or create a culture so influential that it engulfs everyone else's. The first installments gave you two ways to win: conquering everyone, or sending a colony to Alpha Centauri. The general concept is that the player controls a civilization from the stone age through the present day into the space age. Many polls and lists of the best computer games ever developed have, at various times, listed several of the games in the series, often at #1. The game was originally inspired by a Board Game, and has since spawned two others. The original game was developed in 1991 by Sid Meier, and there have been five direct sequels as of October 21, 2016, numerous expansion packs, and many spin-offs ( Sid Meier's Alpha Centauri, Colonization, Civilization: Call to Power, Civilization: Beyond Earth), as well as the much simplified Civilization Revolution for home consoles, the Nintendo DS and iPhone, Civ World for Facebook, and the MMO Civilization Online. Civilization is a popular "4X" Long Runner game series.










P civilization v